> For the complete documentation index, see [llms.txt](https://betide-studio.gitbook.io/eos-integration-kit/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://betide-studio.gitbook.io/eos-integration-kit/storage/player-storage.md).

# Player Storage

The Player Data Storage Interface enables developers using Epic Online Services (EOS) to save encrypted, user-specific, game-specific data to cloud servers.

> More info on Player Storage - <https://dev.epicgames.com/docs/game-services/player-data-storage>

### Save Player Data

The `Set Player Data` Blueprint node allows you to save player data from a cloud storage service that is Epic Online Services.

<figure><img src="https://3007126859-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FrX4RNC7NdsMt2GSjBUkF%2Fuploads%2F2R7y8k3LwgB2Udq5B7Wa%2Fimage.png?alt=media&amp;token=2acd497b-4072-4613-8df5-f95a74dff25d" alt=""><figcaption></figcaption></figure>

### Get Player Data

The `Get Player Data` Blueprint node allows you to retrieve player data from a cloud storage service that is Epic Online Services.

<figure><img src="https://3007126859-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FrX4RNC7NdsMt2GSjBUkF%2Fuploads%2FsrVzzDAzDGn9BIun4beu%2Fimage.png?alt=media&amp;token=00e2f7dd-b4b5-49d7-a4a4-cd74e068a3cc" alt=""><figcaption></figcaption></figure>

#### More Info on Save Game Objects

{% embed url="<https://youtu.be/14wmGdbhLOA>" %}
